Showing posts with label 3D content. Show all posts
Showing posts with label 3D content. Show all posts

Tuesday, 28 July 2020

Agile Project Management Refining your Product Backlog


Agile scrum is almost a universally accepted methodology for product owners, development teams and customers the world over. Product backlog refinement is a critical agile project management activity that must be looked into in detail.

The moment one hears the words “product backlog” the understanding is there is a ready list of items, features or enhancements that just need to be worked upon.

Far from true. The product itself and the vision are easily overlooked. The word product in the product backlog is there for a reason 

Understanding the Product Backlog

Having a robust and clear understanding of the product and the vision is crucial to getting there.

Read the full article at Orangescrum Blog

Monday, 3 June 2019

How a Project Manager can Prepare for VR Project Development


In the year 2019, most people have tried or seen VR in one form or another. VR ranges from very simple and basic versions like Google Cardboard to full experiences with Oculus Rift or similar technologies.

Some people feel like VR is just another trend that will pass and others praise it for being the next amazing thing in marketing, computing, video gaming, storytelling and so on. It’s a new medium and it’s focused on interaction with computers while steadily moving onto markets and impressing consumers over the past decade.

Project managers, however, need to understand this technology better to help them manage their VR projects. They will also have to prepare for any challenges that are specific to this area.

The key factor that differentiates 3D videos or cinema is the fact that VR has a space called presence which is a term used to describe that type of total immersion with the space. The VR headset allows the user to do just that. This device needs to trick many different systems of perception to make a person feel present and immersed within a space. The VR is tricking us into thinking that we are somewhere else, experiencing something that we are not really experiencing.